Felicity Analysis on The Main Character in The Game Movie Resident Evil 2 Remake

Setyawan, Ilham (2022) Felicity Analysis on The Main Character in The Game Movie Resident Evil 2 Remake. Diploma thesis, Universitas Surakarta.

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Abstract

A game movie is very rare for research object. The researcher hopes that with this thesis could help make a game movie become popular as a research object. Resident Evil remake that the researcher made an object was published on 2019 and it is a remake version from the same game that published on 1998. The purposes of this research are for knowing what kind felicity condition within the conversation by using Leon as a limitation. Beside to classifying the type of felicity condition, the researcher also wants to know what is the impact if the felicity condition is not fulfilled inside the conversation. This research is using descriptive qualitative method to get the data. In accordance with Creswell's theory, the researcher only uses Resident Evil 2 Remake as an object and it will be used as the data in this research. To validating the data, the researcher using Theory Triangulation, the theory said to use an expert theory to analyzing the data and the researcher here is using Yule as a base to analyzing and classifying the type of felicity condition that will eventually become a complete data to make a conclucion. This research has 5 types of felicity condition according to the theory that the researcher use. The types are General Condition (25%), Content Condition (23,4%), Preparatory Condition (10%), Sincerity Condition (30%), and Essential Condition (11,6%). The percentage above are from analyzing 60 data inside the conversation that Leon have and some other characters who had conversation with Leon. Beside the types, there is also an impact which exist because the utterance become infelicitous. The impact is misinvocation (38%), misexecution (31%), and abuse (31%). These impacts here cause a different result from what the speaker intended.

Item Type: Thesis (Diploma)
Additional Information: Q.95/19/22 (SKRIPSI WARNA KUNING)
Uncontrolled Keywords: Pragmatics, Felicity Condition, and Game movie
Subjects: P Language and Literature > PE English
P Language and Literature > PR English literature
Divisions: Fakultas Bahasa dan Sastra > Sastra Inggris
Depositing User: Lidiya Filza Yasinta
Date Deposited: 03 Nov 2022 04:16
Last Modified: 03 Nov 2022 04:16
URI: http://eprints.unsa.web.id/id/eprint/131

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